Archive for April, 2008
My first week as a SoCer is coming to an end. I’ve been added to a couple of SoC-related mailing lists; those gave me the opportunity to really feel the international breadth of this program. I’ve also had some exchanges with my mentor, Kent Mein. In particular, he reminded me that I should take care of [ READ MORE ]
I’m both happy and proud to announce that my proposal for the Google Summer of Code 2008 has been accepted. I’ll be implementing the lightcuts algorithm in Blender. I started using Blender in 2005 and have been a Blender fanatic ever since, so I am particularly excited by this opportunity. My hope is that this experience [ READ MORE ]
This weekend I’ve been performing some preliminary experiments to get a feeling for what could be delivered by a lightcuts implementation in Blender. In brief, the lightcuts algorithm is just a way to render insane amounts of point lights quickly, by adaptively selecting a different subset of the available lights at each pixel according to perceptual [ READ MORE ]