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Archive for June, 2008

Lightcuts: oriented lights

  • June 25th, 2008
  • Posted in Blender . Coding . GSoC 2008 . Graphics

These days I’ve been working on adding support for oriented lights. It’s mostly there, even though there are a couple of missing details and the current code is obviously slower than it could be. Still, like in my previous post, I can’t resist posting another revisited preliminary test, now rendered with actual lightcuts code. And the corresponding [ READ MORE ]

Lightcuts: directional lights

  • June 20th, 2008
  • Posted in Blender . Coding . GSoC 2008 . Graphics

I have just added support for directional lights on my branch. Using more than one “sun” light may sound weird, but that’s actually how you transform environment maps in a collection of point lights, as each pixel ideally represents an infinitely distant illumination source. So I couldn’t resist going back to my preliminary tests, but this [ READ MORE ]

Lightcuts: week 2

  • June 15th, 2008
  • Posted in Blender . Coding . GSoC 2008 . Graphics

A quick update from last week that I couldn’t find the time to finalize. I post it now as it discusses a couple of interesting issues. Btw, week numbering refers to the official GSoC timeframe. — UncleZeiv The scene shown below — an ordinary Suzanne lit by 15000 colored lights — was sent by an early [ READ MORE ]

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  • svn merge -r 18666:22785... August 27, 2009
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  • UncleZeiv: thinks that the best film of 2009 was James Cameron's "A Profit" March 8, 2010
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