Archive for June, 2008
These days I’ve been working on adding support for oriented lights. It’s mostly there, even though there are a couple of missing details and the current code is obviously slower than it could be. Still, like in my previous post, I can’t resist posting another revisited preliminary test, now rendered with actual lightcuts code. And the corresponding [ READ MORE ]
I have just added support for directional lights on my branch. Using more than one “sun” light may sound weird, but that’s actually how you transform environment maps in a collection of point lights, as each pixel ideally represents an infinitely distant illumination source. So I couldn’t resist going back to my preliminary tests, but this [ READ MORE ]
A quick update from last week that I couldn’t find the time to finalize. I post it now as it discusses a couple of interesting issues. Btw, week numbering refers to the official GSoC timeframe. — UncleZeiv The scene shown below — an ordinary Suzanne lit by 15000 colored lights — was sent by an early [ READ MORE ]