Archive for July, 2008
Textured area lights turned out hugely popular, so now it’s hard to live up to expectations I guess! This week’s work was indeed far less exciting: I worked on supporting more material features, as so far only lambertian diffuse and phong specular where supported. Now, all diffuse shaders are supported. Every single shader must be specifically supported [ READ MORE ]
One of my favourite pictures from the original Lightcuts paper is an office scene lit exclusively by a tv screen. You can do that with textured area lights. In Blender you can already link a texture to a light, but the outcome is a sort of texture projection, which is useful if you want to fake [ READ MORE ]
Apologies for not having updated my blog recently. There’s quite a lot of stuff I have yet to blog about and I’ll surely do that in the near future. This week is halfway through the Summer of Code and it’s midterm evaluation time. Having been scolded for the lack of coolness of my rendering tests [ READ MORE ]