<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Lightcuts: week 9</title>
	<atom:link href="http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/feed" rel="self" type="application/rss+xml" />
	<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lightcuts-week-9</link>
	<description>still in love with underscores</description>
	<lastBuildDate>Mon, 16 Jan 2012 02:10:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: 3dcreator</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-267</link>
		<dc:creator>3dcreator</dc:creator>
		<pubDate>Mon, 04 Aug 2008 17:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-267</guid>
		<description>Awsome!
Thx for Your work, I&#039;m looking forward to try it ( downloading build now ).</description>
		<content:encoded><![CDATA[<p>Awsome!<br />
Thx for Your work, I&#8217;m looking forward to try it ( downloading build now ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UncleZeiv</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-240</link>
		<dc:creator>UncleZeiv</dc:creator>
		<pubDate>Wed, 30 Jul 2008 18:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-240</guid>
		<description>@Filipe: dupliverted lights are already supported, you just need to make sure that their settings are compatible with Lightcuts (e.g. single sampled shadows, no Hemi, etc.). As for dupligroups I have not tried yet, but I guess it should work as well.

Maybe automatic light generation for meshes or particles with &quot;Emit&quot; materials could be added in the future to avoid cluttering the 3d view and simplifying things for the user a bit.

@tuqueque, Dread Knight, D: thank you for your support!</description>
		<content:encoded><![CDATA[<p>@Filipe: dupliverted lights are already supported, you just need to make sure that their settings are compatible with Lightcuts (e.g. single sampled shadows, no Hemi, etc.). As for dupligroups I have not tried yet, but I guess it should work as well.</p>
<p>Maybe automatic light generation for meshes or particles with &#8220;Emit&#8221; materials could be added in the future to avoid cluttering the 3d view and simplifying things for the user a bit.</p>
<p>@tuqueque, Dread Knight, D: thank you for your support!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filipe Soares Dilly</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-235</link>
		<dc:creator>Filipe Soares Dilly</dc:creator>
		<pubDate>Wed, 30 Jul 2008 02:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-235</guid>
		<description>Fantastic work! :D

Just a question: will Lightcuts support DupliGroup / DupliVerts for lights? This would be great!

Cheers!</description>
		<content:encoded><![CDATA[<p>Fantastic work! <img src='http://unclezeiv.kerid.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Just a question: will Lightcuts support DupliGroup / DupliVerts for lights? This would be great!</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-225</link>
		<dc:creator>D</dc:creator>
		<pubDate>Mon, 28 Jul 2008 13:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-225</guid>
		<description>I&#039;m so very excited by your hard work and its implementation in blender, thank you VERY MUCH!!!!  Looking forward to using it on future projects.  I check the CVS updates often to see how things are going.</description>
		<content:encoded><![CDATA[<p>I&#8217;m so very excited by your hard work and its implementation in blender, thank you VERY MUCH!!!!  Looking forward to using it on future projects.  I check the CVS updates often to see how things are going.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dread Knight</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-217</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Sun, 27 Jul 2008 17:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-217</guid>
		<description>Horay!</description>
		<content:encoded><![CDATA[<p>Horay!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tuqueque</title>
		<link>http://unclezeiv.kerid.org/2008/07/lightcuts-week-9/comment-page-1#comment-215</link>
		<dc:creator>tuqueque</dc:creator>
		<pubDate>Sun, 27 Jul 2008 15:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://unclezeiv.kerid.org/?p=34#comment-215</guid>
		<description>Very good news!... actually i find more exiting this week&#039;s news than the area lights one!... i always prefer compatibility over features in any new development. So all diffuse shaders and different fallofs types is cool as always!...

Thanks for your work!
keep it up!</description>
		<content:encoded><![CDATA[<p>Very good news!&#8230; actually i find more exiting this week&#8217;s news than the area lights one!&#8230; i always prefer compatibility over features in any new development. So all diffuse shaders and different fallofs types is cool as always!&#8230;</p>
<p>Thanks for your work!<br />
keep it up!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

