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Posts Tagged ‘ indirect lighting ’

More indirect lighting stuff

  • August 17th, 2008
  • Posted in Blender . Coding . GSoC 2008 . Graphics

This week I have been busy completing the indirect lighting part of my project, but this turned out to be harder than expected. The problem was not particularly the algorithm itself, as I’m currently implementing a naive variant. As a reader pointed out, the state of the art in instant radiosity is currently Metropolis Instant [ READ MORE ]

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